请求回复语义
The pattern of sending a message and receiving a response is encapsulated in most client libraries into a request method. Under the covers this method will publish a message with a unique reply-to subject and wait for the response before returning.
In the older versions of some libraries a completely new reply-to subject is created each time. In newer versions, a subject hierarchy is used so that a single subscriber in the client library listens for a wildcard, and requests are sent with a unique child subject of a single subject.
The primary difference between the request method and publishing with a reply-to is that the library is only going to accept one response, and in most libraries the request will be treated as a synchronous action. The library may even provide a way to set the timeout.
For example, updating the previous publish example we may request time with a one second timeout:
nc, err := nats.Connect("demo.nats.io")
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Send the request
msg, err := nc.Request("time", nil, time.Second)
if err != nil {
log.Fatal(err)
}
// Use the response
log.Printf("Reply: %s", msg.Data)
// Close the connection
nc.Close()Connection nc = Nats.connect("nats://demo.nats.io:4222");
// Send the request
Message msg = nc.request("time", null, Duration.ofSeconds(1));
// Use the response
System.out.println(new String(msg.getData(), StandardCharsets.UTF_8));
// Close the connection
nc.close();You can think of request-reply in the library as a subscribe, get one message, unsubscribe pattern. In Go this might look something like:
Scatter-Gather
You can expand the request-reply pattern into something often called scatter-gather. To receive multiple messages, with a timeout, you could do something like the following, where the loop getting messages is using time as the limitation, not the receipt of a single message:
Or, you can loop on a counter and a timeout to try to get at least N responses:
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