设置自动重新连接的最大次数
Applications can set the maximum reconnect attempts per server. This includes the server provided to the client's connect call, as well as the server the client discovered through another server. Once reconnect to a server fails the specified amount of times in a row, it will be removed from the connect list. After a successful reconnect to a server, the client will reset that server's failed reconnect attempt count. If a server was removed from the connect list, it can be rediscovered on connect. This effectively resets the connect attempt count as well. If the client runs out of servers to reconnect, it will close the connection and raise an error.
// Set max reconnects attempts
nc, err := nats.Connect("demo.nats.io", nats.MaxReconnects(10))
if err != nil {
log.Fatal(err)
}
defer nc.Close()
// Do something with the connectionOptions options = new Options.Builder().
server("nats://demo.nats.io:4222").
maxReconnects(10). // Set max reconnect attempts
build();
Connection nc = Nats.connect(options);
// Do something with the connection
nc.close();const nc = await connect({
maxReconnectAttempts: 10,
servers: ["demo.nats.io"],
});nc = NATS()
await nc.connect(
servers=["nats://demo.nats.io:4222"],
max_reconnect_attempts=10,
)
# Do something with the connection
await nc.close()require 'nats/client'
NATS.start(servers: ["nats://127.0.0.1:1222", "nats://127.0.0.1:1223", "nats://127.0.0.1:1224"], max_reconnect_attempts: 10) do |nc|
# Do something with the connection
# Close the connection
nc.close
endnatsConnection *conn = NULL;
natsOptions *opts = NULL;
natsStatus s = NATS_OK;
s = natsOptions_Create(&opts);
if (s == NATS_OK)
s = natsOptions_SetMaxReconnect(opts, 10);
if (s == NATS_OK)
s = natsConnection_Connect(&conn, opts);
(...)
// Destroy objects that were created
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);最后更新于